Nov 26, 2006, 07:15 PM // 19:15
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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R/D Scythe Ranger
R/W=Thumper
R/N=Toucher
R/A=Expertise Sin
Now...
R/D=Scyther (Scythe Ranger)
Attributes:
Scythe Mastery: 12
Expertise: 9+3=12
Beast Mastery: 9
Wilderness Survival: 4
Skills:
1.) Tiger's Fury
2.) Wounding Strike {E}
3.) Chilling Victory
4.) Victorious Sweep
5.) Reap Impurities
6.) Whirling Defense/Storm Chaser
7.) Rez Sig
8.) Apply Poison
Use Apply Poison before battle, then simply swing away at your target with Tiger's Fury activated as much as possible. Be sure to use Wounding Strike constantly if Monks continue to remove conditions. Chilling Victory is also a spellcaster killer and works great in mobs. Victorious Sweep should only be used when your opponent has less health than you, and Reap Impurities is a great way to heal after your poison/bleed combo, especially in a mob.
Last edited by Wretchman Drake; Dec 25, 2006 at 09:13 PM // 21:13..
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Nov 26, 2006, 11:54 PM // 23:54
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I haven't tried this build myself, but I know that some people run a R/D build that is a lot like a Rampaging Thumper, but with Scythe attacks instead of hammer attacks. It does more damage than hammer, but doesn't have the kd effect that makes the Thumper build so effective. I'm sure a R/D scythe build could still work fine in PvE though.
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Nov 27, 2006, 01:47 AM // 01:47
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#3
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Since your using so many conditions would Reap Impurities work?
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Nov 27, 2006, 02:14 AM // 02:14
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#4
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Haven't looked into Reap.
@Archon, this build is meant for spike conditions, and it puts some good pressure. Combined with a thumper, this could be a deadly duo.
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Nov 28, 2006, 01:01 AM // 01:01
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#5
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Desert Nomad
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I tried goin R/D before too but, it just felt weak. A xxx/D scythe-wielder is better on a class that can make use out of it's huge damage range, such as a warrior with primal rage/wild blow or an assassin. As an R/D, I found myself hitting very low even at 12 in scythe mastery.
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Nov 28, 2006, 01:29 AM // 01:29
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#6
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Wretchman Drake
@Archon, this build is meant for spike conditions, and it puts some good pressure. Combined with a thumper, this could be a deadly duo.
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I could see this as being a support for a Thumper to increase damage while the Thumper KDs, but dual KD still might be a bit more advantageous.
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Nov 29, 2006, 05:50 AM // 05:50
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#7
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I've tried dualing with a Thumper and I think it adds more pressure with the conditioning. Trust me. CHilling Victory owns. Don't believe me? We can always scrim a 2 thump and ** team against my TA build... Look beyond what you "think" can happen because there is a saying that people are sometimes "proven wrong". Oh and for TA I added a pet as well.
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Nov 29, 2006, 10:27 AM // 10:27
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: (Europe server)
Guild: [DVDF]
Profession: Me/Mo
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Quote:
Originally Posted by Wretchman Drake
Haven't looked into Reap.
@Archon, this build is meant for spike conditions, and it puts some good pressure. Combined with a thumper, this could be a deadly duo.
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not bad should try this
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Dec 25, 2006, 09:14 PM // 21:14
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I still love this build. It's damage combined with the condition slam is just plain sexy and being able to take a warrior down with ease as he tries to penetrate your Whirling Defense is great.
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Dec 25, 2006, 09:35 PM // 21:35
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#10
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I like it other than the fact that you need to attack to heal
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Dec 25, 2006, 09:58 PM // 21:58
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#11
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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I would say a RaO with it might work but not wounding strike.
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Dec 26, 2006, 12:42 AM // 00:42
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Didnt they nerf Expertise to only work on Ranger skills and a few others? Or am i imagining things...
If so, why run 12 expertise? Its a huge waste just so you can get some mileage out of Tigers Fury...
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Dec 26, 2006, 01:36 AM // 01:36
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#13
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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12 expertise is plenty, and no it works for all skill and stances regardless of which proffesion. To be honest I only added Tigger's Fury for RA purposes, but for more organized forms of PvP I'd say instead of that add Charm Animal and find room for Comfort Animal if it means that much to you.
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Dec 26, 2006, 04:47 AM // 04:47
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#14
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Gonna try this out sometime tomorrow hopefully, looks good on paper
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Dec 26, 2006, 10:41 AM // 10:41
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#15
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Weak.... Ramping Scythe works so much better ^^
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Dec 26, 2006, 02:57 PM // 14:57
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#16
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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RaO, Lyssan's Assault, Spike.
Prefer Thumper.
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Dec 26, 2006, 05:55 PM // 17:55
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#17
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Academy Page
Join Date: Nov 2005
Location: USA
Guild: Sasquatch Carrot Slingers [FooT]
Profession: R/Me
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You people obviously don't understand the point. You fail to understand where this build exceeds that of yours. A thumper can KD and do damage. It does add pressure, but a Scythe Ranger here can do even more damage (especially with Chilling Victory), have a type of self heal which your thumper fails to have, and with Apply Poison combined with a spammable Wounding Strike adds pressure with -7 degen, which is better than a Thumper's pressure because if the target you go after uses Guardian or some type of melee evade, at least from one hit the Scythe Ranger can still leave a mark on that foe that could end up possibly killing it.
Thumper is not a bad build, but I've seen and tried this. This build is sexy, it whips off alot of damage and the degen is great. In TA just take out Tiger's Fury for CHarm Animal and perhaps Whirling Defense for Comfort Animal and you'll get good results when paired with another thumper.
Last edited by Alanus; Dec 26, 2006 at 05:58 PM // 17:58..
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Dec 26, 2006, 06:31 PM // 18:31
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#18
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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(Why, when this is a PvE part of the builds forum, do builds end up here being talked about for PvP, GvG, TA, etc.?)
I've experiemented with a self-healing Bunny Thumper build in PvE Cantha that was very successful. It seems foolhardy to me to go romping through the countryside with murderous intent and not carry self heal if you have it! Lili had little difficulty taking down mobs and even a boss or two in the Jade Sea area where she was playing at the time.
Since I have an Elonian R/D already (using bows), perhaps I'll try something like this, too. I've noticed the dervish takes a different level of concentration than any other profession to play -as does the thumper- so the two ought to fuse well.
Has anyone else here tried this build in PvE yet?
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Dec 26, 2006, 07:09 PM // 19:09
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#19
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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My R/D uses this build in PvE, and it works well because of the mob grouping. The Poison/CHilling Victory combo on a mob is devestating, along with Reap Impurities for a great self Heal.
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Dec 26, 2006, 07:18 PM // 19:18
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#20
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Academy Page
Join Date: Jan 2006
Guild: [Koff]
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It is... ...BUNNY REAPER
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